![]() The final check of the game comes at the very end. The character(s) that can die in this section are in this order or priority: To determine how many characters will die here (if any), add up the point value of the characters that are holding the line and divide by four. (If their loyalty mission wasn’t completed, deduct one point.): Whether all characters survive, or one, two, or three dies (at least one will survive no matter what) depends on a calculation.Įach character is assigned a value for this part of the game. The remaining squadmates will stay behind to hold back the Collectors. The best crew member to send here (since they’re not required elsewhere) is loyal Mordin. If the player doesn’t send an escort at all, the crew will die. If the squadmate they send is disloyal, that character will die. ![]() Who players choose as an escort for the crew doesn’t matter as long as they’re loyal. Players will have to pick a fireteam leader again and have the ability to choose a squadmate to escort the Normandy crew back to the shipįor the fireteam leader, choose one of the following loyal characters: If players choose another character, or they choose one of the above, and they’re disloyal, one character (who is not projecting the Biotic shield) will die (in order of priority): To succeed, pick one of the following (loyal) squadmates: To make it through the swarm, players will need to pick a powerful Biotic character to form a shield around the squad.
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